XVM now requires you to link your wargaming ID to be able to use XVM stats. It is a nightly build so be warned, it could be unstable or not work at all. Build mods MODER - Clan modpak MODER For World of tanks 0.9.17.1: Cheat-build 'Not for everyone' from CaKe2000 Hack For WOT 0.9.16: Green arcade and sniper scope Jimbo For World of Tanks 0.9.22.0.1: Blue sniper scope For World of Tanks 0.9.22.0.1: Replacing base hangar from Prem account for World of tanks 0.9.22.0. No need for such mods, just remember the most common zones where you can pen meds, heavies and certain tds. There is a nightly XVM build which can be used. Aslain's modpack contains many useful modifications to show you the base armor values. These are not officially supported or endorsed, make sure you download from reputable sources and always virus scan the extracted files. NOTE #1: I get a lot of requests to help debug mods or other issues and I try my best but the fact is I only use a very small subset of these mods so I just don't have practical knowledge of how to use the majority of them so I encourage everyone to scroll to the bottom of this thread and help a fellow tanker out if you can.Īs with any 3rd party software, use these mods at your own risk. Mini Map modifications that passively provide information to the individual player without the use of active teamwork. Laser Reticle (red line starting from the gun barrel) re: v9.15.16 (12-06-2016): - added MeltyMap's MathMod with effective armor calc beta version (by elementofprgress) I updated mod pack and am using this and very happy with the performance on the armor calc. Modified Tracer Display (case-by-case basis) Automatic use of Manual Fire Extinguisher Script automated use of manually activated equipment. "Lens scope" modification that removes tree leaves and alters bush transparency around the aiming reticle. YasenKrasen Coloured Messages + session statsģD-Skins with Display of Modules and Crew Positions Removal of trees, leaves and bushes or change transparency Effective armor calculation from MeltyMap's MathMod 094.02 BattleShell Cooldown Button Mods exact reloadtimes Spot Messenger v (chat message: 'Spotted at. Gnomefather's historical realism gun sounds Listing mods here with the link to their last known update page and waiting for them to become officially 9.8 compatible or at very least 9.8 tested. RU seems to be having some issues (thanks RU testers!). Only the arc, arc2, arc3 values are important. The type, left & right arcs (yaw limits), front & side (base armor) are completely irrelevant now and will be removed eventually. The armor angles in the MeltyMapProtractorSetting.xml are in desperate need of updating. MeltyMap’s MathMod: 9.0 ready: New link, new author, reports of it working: Artasan’s White Death: 9.0 ready: Smooth Zoom: not ready: OldSkool’s ProMod: 9.0 ready: Kodos hitlog mod: not ready: atticusNL’s mod pack: 9.0 ready: Pog’s contour icon mod: not ready: BattleMessenger aka chat filter not ready: Received Damage Announcer. You know what time it is, 9.8 will be out Wednesday for EU and the same for NA. mods\configs\ElementArmorPanelSettings.xml. MeltyMap’s MathMod: not ready: Artasan’s White Death: not ready: Smooth Zoom: not ready: OldSkool’s ProMod: 9.1 ready: Kodos hitlog mod: not ready: atticusNL’s mod pack: not ready: Pog’s contour icon mod: not ready: BattleMessenger aka chat filter not ready: Received Damage Announcer: not ready: OMC Modpack Installer: 9.1 ready.
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